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Cyberpunk 2077 isn't very Cyberpunk

(this mostly serves as a test post and may get updated)

Cyberpunk 2077 is a fun game. Genuinely.
After a launch haunted by bugs and bad performance it has come a long way and is an rpg shooter (a genre I love and think there aren't enough games of) that is just plain fun to play.
The characters are fun, it is visually stunning, and it has good gameplay. However as someone who consumes media for its themes and likes dystopain fiction and what kind of statements can be made with it, I very quickly lost my hopes with this one and tried to not think too much about it, as it would only bring disappointment.
One of the earliest missions you can get is a classic "go have some friendly fights with some folks" given to the main character by a sort of boxing instructor you probably never interact with again.
So you go out to the first and only one of these fights you can reach during the prologue and meet "Esquerdo and Certo". This is (self proclaimed) one person in two bodies, they were once the twins Paul and Will and got cybernetic implants to link their minds and effectively become one person. I really liked this premise, as it is a wonderful introduction into the sort of trans-humanist thoughts you want to have while playing a Cyberpunk game. Any sensible cyberpunk media that actually engages with its genre and the theming behind it would take this opportunity to explore such themes.
Cyberpunk 2077 is not a Cyberpunk game.
The game takes every opportunity it can to ridicule "these two weird twins". Starting with the main character, who mocks them for it and refuses to acknowledge their identity in any way. But even all the way to Esquerdo Certo's voicelines and lore entries, where they mess up themselves and essentially "show it's all just made up". A perfect opportunity for thoughts about transhumanism is thrown out for cheap laughs.

This, to me, is just sad. Not just because of the fact that it has uncomfortable similarities to how people talk about self identification and pronoun usage, but also because it shows an immediate unwillingness to engage with the topics of its own genre.
If I wanted to I could write a longer entry about the themes in this game, but I do not really feel like replaying and paying special attention to parts that will just disappoint me, so here just some additional things that annoyed me: